These DGBL projects explore how digital gamification strategies, including competitive, collaborative, and spectator-based game mechanics, can enhance children’s learning experiences by improving motivation, engagement, and educational outcomes.
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Stones is a project funded by the University of Central Lancashire to develop a mobile game suitable for children from all corners of the world to play.
This post details the progression of this project which investigates how mobile technology can be used to conquer the language barrier between students within different countries.
The project aim is to explore, with High School students (Year 8), the effect of trees on climate and air quality.
This research project looks to build technologies that will empower children to make better-informed decisions that relate to the maintenance of their privacy.
This research project proposes a new paradigm of interactive technology interfaces referred to as interventional agent interfaces (IAIs).