
These DGBL projects explore how digital gamification strategies, including competitive, collaborative, and spectator-based game mechanics, can enhance children’s learning experiences by improving motivation, engagement, and educational outcomes.

We offer interactive robot experiences to schools and communities for no charge. Whilst all experiences are custom designed, we typically bring social and control robots to your venue and give you a chance to interact with them, think about robot designs in the future and provide ideas for us to possibly build. We have previously…

Stones is a project funded by the University of Central Lancashire to develop a mobile game suitable for children from all corners of the world to play.

This post details the progression of this project which investigates how mobile technology can be used to conquer the language barrier between students within different countries.

The project aim is to explore, with High School students (Year 8), the effect of trees on climate and air quality.

This research project looks to build technologies that will empower children to make better-informed decisions that relate to the maintenance of their privacy.

This research project proposes a new paradigm of interactive technology interfaces referred to as interventional agent interfaces (IAIs).

The future of computing technology will extremely exciting and will focus as much on humans, social media and user experiences as it does on bits, bytes and computing code.

BabblePlay responds to your child’s vocalizations with fun colourful moving shapes, encouraging your child to vocalise more.